home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Light ROM 4
/
Light ROM 4 - Disc 1.iso
/
text
/
maillist
/
1995
/
may1_95.doc
/
000176_owner-lightwave-l _Mon May 8 14:13:06 1995.msg
< prev
next >
Wrap
Internet Message Format
|
1995-06-03
|
3KB
Return-Path: <owner-lightwave-l>
Received: by mail3.netcom.com (8.6.12/Netcom)
id FAA08049; Mon, 8 May 1995 05:54:04 -0700
Received: from wabash.iac.net by mail3.netcom.com (8.6.12/Netcom)
id FAA08026; Mon, 8 May 1995 05:53:55 -0700
Received: by wabash.iac.net
id IAA11389; Mon, 8 May 1995 08:52:25 -0400
Date: Mon, 8 May 1995 08:52:24 -0400 (EDT)
From: Ed Hoffmann <ehoffman@iac.net>
To: davewarner@globalone.net
cc: LightWave Mail List <lightwave-l@netcom.com>
Subject: Re: Image map or object(s)?
In-Reply-To: <Pine.3.89.9505071558.D16827-0100000@shell.globalone.net>
Message-ID: <Pine.SUN.3.91.950508084654.10982A-100000@wabash.iac.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Sender: owner-lightwave-l@netcom.com
Precedence: bulk
You hit on one of my peeves with LW (and there are not many). I used to
use Caligari a lot, and found their image mapping (including UV mapping)
superior. For instance, I made a grid of 64 squares, each with their own
image mapped on (these were sizable images). I was able to render this
scene in 9 MB! The image maps alone had to be about that much! Wassup wid
dat?!? In LW, I seem to need bigger maps to look good (i.e., antialiasing
of images not as clean) and they take over memory. So, in LW I also go
for the modeled object when I can, and use small, seamless texture maps
where I want so more "real world" texturing.
------------------------------------ my sig! ------------------------------
| I brew the beer I drink! # This sig has been cruelly |
| Try the Ohio Valley Amiga Users Group # tested on furry little animals. |
| home page --> http://www.ovaug.org # http://iac.net/~ehoffman |
On Sun, 7 May 1995 davewarner@globalone.net wrote:
>
> On Sun, 7 May 1995, James Brooks wrote:
>
> > I would like to here from others (that is what this list for, right?) on
> > what you all do....which route do you all take?
> > What I have done is removed a good number of image maps off the objects and
> > created objects that looks very much like them by hand in MODELER!
> > Is it better that way or use image mapping? Weird question, huh?
> >
> > I understand that image mapping is great and to get the closest
> > to 'real life' look.
>
> Well, there are certain instances where there is just no substitute for
> image mapping, but if you can get away with a modeled object instead of
> an image map then go for the modeled object every time...especially with
> the memory constraints of only having 16megs! (Image maps usually use up
> much more memory than polygons)